Gunn Johnson
A spill of radioactive chemicals causes a dangerous disease that quickly spreads across the globe. A military camp reacts quickly and decides to take to the skies, the only safe place in the world. But after flying by helicopter for several hours, their fuel starts to dwindle. A soldier named Gunn Johnson decides to take matters into his own hands and drop down.
Armed with many weapons, Gunn Johnson decides to use the weakest first. When he runs out of ammo in one weapon, he will throw in at the zombies and switch to a stronger one. After a while, the rest of the crew sees how well Gunn is doing and drops down supply crates to aid him in his fight. Look out for their shadows!
Controls
Move with WASD
Aim and shoot with the mouse
How it fits the theme
The theme was "less is more."
The less ammunition you have, the better gun you have.
All weapons at different ammo amounts (spoilers)
90-100: pistol
80-90: rifle
70-80: shotgun
60-70: sniper
50-60: small machine gun
40-50: grenade launcher
30-40: big machine gun
20-30: rocket launcher
10-20: laser cannon
0-10: mini gun
0: pistol
All assets and code were made by Code Orange for the Go Godot game jam #4 using these tools
Engine: Godot
Sounds: SFXR
Music: FL Studio
Art: Aseprite
Known bugs
Sometimes the music randomly stops
Certain objects may appear in the game over screen like bullets and item pickups.
Downloading
I unfortunately couldn't get the Max or Linux builds to work, but you should be able to play the web version if you are running those systems.
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Code Orange |
Genre | Shooter |
Made with | Godot |
Tags | 2D, Pixel Art, Top down shooter, Zombies |
Comments
Log in with itch.io to leave a comment.
I did 3555! Pretty fun concept that works really well I like it. The sound and the weapons are fun to use and that's the essential part of your game so well done, it looks good and sounds good. Gameplay wise maybe a bit too simple, would be even better with some obstacles and a bit more "world feeling".
Great job
Very fun, the art is good and the core concept fits the theme well. My only complaint is the lack of invincibility frames: it makes going from full health to dead far too easy, and makes hits you take early on mean nothing, as when you get hit later you'll be getting hit multiple times at once anyways. Still, a very solid entry, with addictive moment to moment play. Great job!
Thank you so much for the feedback! I'll see if I can add i-frames before the submissions end!
Well that was actually way easier than I expected lol. I added 0.75 seconds of immunity time whenever you get hit